Tuesday, December 28, 2010

I got featured on Conceptartworld!

Tuesday, December 21, 2010

ZING! Intel i7 950 loaded with 24gig of DDR3 PC1600 Ram and Geforce GTX470. (thanks to black friday cheap computer hardware sales)

Finally can get back on track with the competition after the holidays! Can't wait to see what new things I will be able to learn and achieve with this new Rig!


Monday, December 06, 2010

Rhinocentaur - CGHUB Warrior Contest WIP


I am currently participating in the CGhub's Warrior Contest.
Currently learning Mudbox as I go along, so far so good. Mudbox is not as powerful as Zbrush but it's user interface is very noob friendly.

Except mudbox saves out 1gig to 2gig per file save...which is a bummer on my HD space...

Need to upgrade my PC to be able to handle 3D...My current system is 6 years old...

Saturday, March 27, 2010

I owe a lot of gratitude and thanks to Jordan, Tom, and Ben for helping me push this image as far as it is now. There is still more room to push, which I will shortly after I finish moving to a new city.


Thursday, March 04, 2010

Section 8 DLC stuff

Section 8 DLC got released a couple months ago. I was responsible for designing the theme and mood for the "Hornet's Nest" level. Which was a massive military missile base hidden within a canyon. I had the wonderful opportunity to design every capture point exteriors and interiors, as well as props.

Friday, February 12, 2010

Getting close

I recently just finished remaking the mesh for the lumbars. The previous version was obviously way wrong haha.

Getting close on finishing this guy!

Still gotta figure out how to create good alpha brushes to import into zbrush....

Saturday, January 16, 2010

X Y Z~

Bringing an old concept of mine into the Z axis.
I am currently modeling and retopoligizing the helm atm.